Interiors
The outside of a home is its draft, level and colors. The inside is a floor plan you build room by room. 80 rooms across nine categories, each buildable in any of 16 finishes, so 1,280 distinct rooms can exist in the city.
An accessory sits in your wallet and walks away when you sell. A room is built into the address: it transfers with the deed, and the buyer inherits the whole floor plan.
Level 1 holds two rooms, level 10 holds twenty-two. Upgrading the shell is the only way to add space, so interiors ride the same ladder as everything else.
Every room adds a permanent percentage to the appraisal and to the hourly earn rate, for as long as it stands. Demolish it and the boost goes with it.
How ownership works →Finishes
The material scheme a room is built in. Any finish goes in any room; higher tiers unlock as the house climbs.
Skimmed, sealed, and left alone.
The landlord special, and it never looks bad.
Flat, dead white. Shows every mark.
Warm grain, oiled, gets better with wear.
Earth-toned, hand-floated, softly uneven.
Green enough to notice, quiet enough to live with.
Panelled to picture rail height. Serious.
Chipped stone in cement, ground flat, sealed.
Near black on every surface. Absorbs the room.
Filled, honed, and warm underfoot.
Unlacquered, so it goes its own way.
Book-matched, and the veins line up across the join.
Twelve coats, flatted between each. A mirror.
Lit from behind so the stone itself glows.
Black glass, wall to wall, no visible fixings.
Copper left to weather indoors, on purpose.
Every room
80Build these from your own house panel on the map. Price is a one-off in buying power.
Living
where the house receives people9A sofa, a window, somewhere to sit. Every floor plan starts here.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Low ceiling, deep chairs, no natural light. Undefeated.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
The room kept tidy for people you do not know well.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Glass on three sides. Warm by ten, unusable by two.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Double height, one continuous space, nowhere to hide.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Screens, soft seating, and a fridge within arm’s reach.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
A glasshouse attached to the home, planted year round.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
The building opens around a column of air and light.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
The top floor given over entirely to the view.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
Sleeping
the private half of the floor plan9A bed, a door that closes. The minimum viable home.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Sleeps six, designed for people who will not complain.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Made up permanently, used four nights a year.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Soft corners, blackout blinds, a monitor on the shelf.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Bedroom, dressing room and bath as one sequence.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Screened, open to the night air, cold by morning.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
A wardrobe with the ambitions of a boutique.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
A private half of the house with its own front door.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
The bedroom at the top of the tower, glass on all sides.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
Kitchen & dining
the room every other room is arranged around10Two rings, a sink, and enough counter for one board.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
The table is in the kitchen because that is where everyone ends up.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
A bench, a window, and the best seat in the house at 7am.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Seats ten, used at Christmas, worth it anyway.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Commercial range, real extraction, room for two cooks.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
The staging room between kitchen and dining. The real luxury.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Cold, dark, humidity-controlled, and quietly appreciating.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Walk-in refrigeration for a household that entertains.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
One table, forty covers, a kitchen built to serve them.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
A counter for eight and a pass. Reservations, at home.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
Bath
plumbing as a luxury good7Half bath by the entry. Nobody notices it until it is missing.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Tub, shower over it, one mirror, permanent queue.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
The bathroom that belongs to exactly one bedroom.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
No tray, no threshold, the whole floor drains.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Freestanding tub, heated stone, and a window you can afford to have.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Heated marble, steam, and a silence you pay for.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
Mineral water, cedar, and an opening to the sky.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
Work
rooms that earn while you are in them9A door-width of wall doing the job of an office.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
A door that shuts and a chair that does not hurt.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Books, a lamp, and the good chair. Work optional.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Wall to wall, floor to ceiling, ladder on a rail.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Bench, vice, dust extraction, and a floor you can ruin.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
North light and enough floor to step back from the work.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Racks, cold aisle, and its own circuit. It hums.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Eight screens, two chairs, and a clock set to New York.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
Shielded, self-powered, and wired to everything you own.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
Play
the reason anyone visits twice11A screen, a rug, and controllers lost under the sofa.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Toy storage on three walls and none of it ever used.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Cabinets on free play, one of them permanently broken.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Slate bed, low light, and just enough clearance for a cue.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Felt, a rack of chips, and no clock on any wall.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Tiered seating, acoustic panels, and a real black level.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Launch monitor, impact screen, and a swing that never improves.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Two lanes, automatic pinsetters, and terrible acoustics.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
Tuned, treated, and a piano that stays in tune through winter.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Floated floor, dead air, and a red light over the door.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
A booth, a floor, and a sound system the neighbours will discuss.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
Wellness
recovery built into the address7Rubber floor, a rack, and mirrors you will learn to ignore.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Warm floor, clear wall, and nothing else in the room.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Cedar, a stove, and fifteen minutes of not looking at a screen.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Four degrees, ninety seconds, and an opinion about it.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Table, heated floor, and a door that locks.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Twenty metres, dehumidified, swimmable in February.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
Sealed, regulated, and set to three thousand metres.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
Utility
the machinery a serious house hides9Boots, coats, and the reason the rest of the house stays clean.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Washer, dryer, and a sink deep enough to be useful.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Shelves to the ceiling and a light that comes on with the door.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
One car, or one car and everything you could not throw away.
- Appraisal
- +1.3%
- Earn rate
- +0.9%
Boiler, manifold, and the pipes that make the house work.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
A lift, a drain, and a floor rated for the weight.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
Steel core, own air, own line out. Hopefully unused.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
A door that weighs more than the car parked outside it.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
Below the water table, stocked, and on its own power.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
Show
rooms that exist to be seen9Lit shelving for objects that mean nothing to guests.
- Appraisal
- +0.6%
- Earn rate
- +0.4%
Rails, track lighting, and walls kept deliberately empty.
- Appraisal
- +2.4%
- Earn rate
- +1.6%
A reef running the length of the room, lit from above.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Sprung floor, no furniture, and a ceiling worth looking at.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
A dome that opens, on a pier isolated from the house.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
Glass-walled, climate-held, and visible from the living room.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
A glazed span between wings, floor included.
- Appraisal
- +9.8%
- Earn rate
- +6.2%
A staircase built to be descended, not climbed.
- Appraisal
- +4.1%
- Earn rate
- +2.6%
Stone, glass, and citrus that survives the winter indoors.
- Appraisal
- +6.5%
- Earn rate
- +4.0%
Build one
Interiors are built from the house panel: open your address on the map, pick a room and a finish, and it goes into the next free slot on the floor plan.